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My first SLAM implementation (work-in progress)

  • caps
  • Apr 3, 2024
  • 1 min read

Well to be honest it's not exactly SLAM yet, more like SFM because it's still missing loop-closure, still, it is super satisfying to finally understand how it works!

This was written in C++ and OpenGL and it uses screen-space vertex positions of 3D objects from a simulator that I wrote as well.




 
 
 

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