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Before focusing on visual SLAM, spatial perception, and robotics, I worked across CGI, game development, and early human-computer interaction. These projects shaped my interest in real-time 3D systems, interaction, and camera-based spatial computing

Game Development

Challenge Your Fears, (2010)

“Challenge Your Fears” was an advergame developed in 2010 at a small indie studio in Brazil. Built for browser deployment, the project required lightweight real-time implementation and optimization for broadly available consumer hardware.

CGI

This section includes selected early CGI and animation work. While technically older, these projects reflect my early interest in rendering, simulation, camera matching, and digital content creation.

Intro Video: Maya Hardware Particle Rendering (2009)

An early real-time particle-rendering experiment created in Maya, exploring the advantages of hardware-accelerated rendering workflows over slower software-based rendering pipelines.

Vehicle Design Concept using Cloth Simulation (2006)

​​A CGI concept project exploring cloth simulation as part of a vehicle-design workflow, reflecting early work in digital modeling, simulation, and visual prototyping.
Credits for vehicle designer and further info: Marco Tulio Miranda Araujo

Camera matching / tracking

Homage to Escher (2005)

Homage to Escher (2005)
An early experiment in camera matching and compositing using footage recorded with a handheld Sony MiniDV camera. This project was my first hands-on exposure to camera tracking and localization through image-feature-based motion estimation, long before my later work in visual SLAM and mapping.

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